MW4 Joint Fire Event: Every Reward and How the Squad Boost Works
By Luke Setzer · Updated 11/13/2026
- Joint Fire is a party up event. You can play it solo, but squadding up turns on an XP boost that grows with the size of your squad. - Activision has named the reward types: Blueprints, Charms, 2XP Tokens and a DMZ Survival Kit, among others. The event board in game shows nine rewards, six of them XP tokens, plus an Epic Blueprint called Squad Work on its own 0 of 9 counter for claiming all nine. - It counts in Multiplayer, DMZ and Warzone, so you can farm it in whatever you already play. - The event screen gives the end as 19 November at 10:00 PT. Activision has published none of the specifics, so everything exact here is read off the board in game.
Joint Fire is the Season 1 event built around having people to play with. Activision describes it as a party up event: you can go solo, but squadding up activates an XP boost that grows with the size of your squad, and that XP is what moves the reward track.
Which means the hard part is not the shooting. It is finding three people free at the same time, repeatedly, before the window shuts on 19 November at 10:00 PT.
What the squad boost actually does
The event screen puts it bluntly: "No solo movement. To advance this operation at full speed, you’ll need a squad." And it prints the numbers right there:
| Your party | Joint Fire XP |
|---|---|
| Solo | 100% |
| Party of 2 | 300% |
| Party of 3 | 500% |
The 100% is not our arithmetic. The dial in the middle of the event screen reads 100% Joint Fire XP with CURRENT PARTY: 1 underneath it, and the boosts are quoted in the same unit, so these are rates rather than bonuses stacked on top.
Which makes a party of three five times as fast as going alone. The same reward track is either a weekend or a fortnight depending purely on who is online with you.
What is on the reward track
Activision names the reward types outright: Blueprints, Charms, 2XP Tokens and a DMZ Survival Kit, among others. That mix tells you what the event is for. Most of it is fuel for other grinds rather than a trophy.
The board lays it out as nine rewards, one every 150,000 Event XP, so the last one lands at 1,350,000. Squad Work, an Epic Blueprint for the Hyeon Burst, is tracked separately with its own 0/9 counter: it comes from claiming all nine rather than from a single threshold.
| Event XP | Reward |
|---|---|
| 150,000 | Move on Targets |
| 300,000 | Weapon XP Token, 30 minutes |
| 450,000 | XP Token, 1 hour |
| 600,000 | XP Token, 30 minutes |
| 750,000 | Fast-Rope In |
| 900,000 | XP Token, 1 hour |
| 1,050,000 | Teamwork |
| 1,200,000 | Battle Pass XP Token, 30 minutes |
| 1,350,000 | Weapon XP Token, 1 hour |
Read off the event screen in game, across the full width of the board. Six of the nine are XP tokens of one kind or another, which tells you what the event is really for: it pays you in fuel for other grinds rather than in trophies.
One loose end worth naming. Activision’s own list of reward types includes a DMZ Survival Kit, and there is no Survival Kit among the nine on the board. So either it sits somewhere else in the event or it arrives later. We are not going to guess which.
The same board scrolled left, showing the first six rewards. The two screenshots overlap at 600,000, 750,000 and 900,000 and agree there, which is how we know the full run is right.
The event screen itself: the boost table top right, the reward track along the bottom, and Squad Work with its 0 of 9 counter on the right.
It counts in all three modes
Multiplayer, DMZ and Warzone all feed the same event. Activision lists Joint Fire among the Season 1 events for all three, and one of the named rewards is a DMZ Survival Kit, which is a reasonable hint about where some of it is meant to be spent.
Practically, that means you do not have to leave the mode you enjoy to make progress. Pick the one where you and your party actually have fun, because the limiting factor is hours together, not kills per minute.
Where these numbers come from
Worth saying plainly, because most of what is written about this event is not sourced at all. Activision published one paragraph on Joint Fire: that you can play it solo, that squadding up activates an XP boost which grows with squad size, and that the rewards include Blueprints, Charms, 2XP Tokens and a DMZ Survival Kit. No percentages, no thresholds, no dates.
Everything exact on this page, the boost rates, the nine rewards, the 150,000 steps and the end date, is read off the event screen in game. That makes it current and checkable rather than official, and it is why the screenshots are here: hold them against your own event tab and you will see the same board.
If you have no squad
This is the honest bit, and it is why the event annoyed a lot of people the day it landed: an event that pays you five times as much for having two friends online is a bad deal if you have none. Solo play still progresses, at exactly one fifth of the rate a full party gets.
Two ways round it. Either find a party, which is free and the obvious answer, or borrow one. Our MW4 Joint Fire squad carry puts one or two verified pros in your lobby by the hour so the boost runs while you play your own account. No login, no account access.
If you would rather not play it at all, the MW4 Joint Fire event boost has a pro clear the track on your account instead. That one is piloted, so it needs your login, or PlayStation QR sign-in on PS5.
Honest answer on safety: Activision counts boosting as a rules violation, and a penalty applies to the account no matter who was playing, so no shop can promise your account is safe. Every order is hand-played by a verified pro with no cheats, tools or bots, and if it is not delivered as described, you get your money back.
FAQ
What is the Joint Fire event in MW4?
A Season 1 party up event. Activision says you can play it solo, but squadding up activates an XP boost that grows with the size of your squad. The XP feeds a reward track that includes Blueprints, Charms, 2XP Tokens and a DMZ Survival Kit.
Can you do Joint Fire solo?
Yes. Activision says so directly. It is just the slowest way to do it, because the boost only switches on when you have people in your party.
How much is the squad XP boost?
The event screen prints it: a party of two earns at 300% Joint Fire XP and a party of three at 500%, against 100% solo. Activision’s announcement only says the boost grows with squad size, so the exact rates come from the board in game rather than from a published post.
What rewards does Joint Fire give?
Activision names Blueprints, Charms, 2XP Tokens and a DMZ Survival Kit among them. The event board in game shows nine rewards, one every 150,000 Event XP and six of them XP tokens. Squad Work, an Epic Blueprint for the Hyeon Burst, sits on its own 0 of 9 counter and comes from claiming all nine rather than from a threshold of its own.
Which modes does Joint Fire count in?
Multiplayer, DMZ and Warzone. Activision lists it among the Season 1 events for all three, so you can farm it in whichever one you already play.
When does the Joint Fire event end?
The event screen gives 19 November at 10:00 PT. Activision has not published that date anywhere, so it is a reading rather than an announcement, but it is the one the game itself shows and we treat it as the real deadline. Orders close a day earlier, on 18 November at 10:00 PT, so a booster has room to finish.