- Both XERO Operator skins
- Both M4 Mastercraft blueprint variants
- All six BlackCell camos
MW4 Joint Fire Squad Carry
MW4 Joint Fire squad carry: the event pays more for a bigger party, so we bring one. Our pros join your lobby by the hour. You play, no login, no account access.
What you get
- One or two verified pros in your party for the hours you book
- The squad XP boost running the whole time, because the party is full
- Your own hands on your own account, with nothing shared
- Any mode you like, Multiplayer, DMZ or Warzone
- Live progress in your order chat and our money-back guarantee
About this service
The problem with Joint Fire is not skill, it is people. Activision describes it as a party up event: you can go solo, but squadding up activates an XP boost that grows with the size of your squad. If you play alone, you are grinding the slowest version of the same event.
No squad? We bring the party. One or two verified pros join your lobby for the hours you book, the boost runs while they are there, and you play your own account the whole time.
This one never touches your account
Self-play, so there is no login to share and nothing to hand over. You send your Activision ID in the order chat, your pros add you, and that is the whole setup. If you want the event cleared while you do something else instead, that is the piloted MW4 Joint Fire event boost.
One pro or two
| You book | Your party becomes | Joint Fire XP |
|---|---|---|
| Nothing | Solo | 100% |
| One pro | A party of two | 300% |
| Two pros | A party of three | 500% |
Those are the event screen’s own numbers. Two pros in your lobby means every hour you play counts for five, which is the entire reason this page is priced by the hour rather than by the reward.
Any mode, your call
Joint Fire counts in Multiplayer, DMZ and Warzone, so pick whatever you actually enjoy. Your pros fit into that rather than dragging you into a playlist you hate for the sake of a counter.
They are good players, so the side effect is that your matches go better while they are there. That is not the product, but nobody has ever complained about it.
The event closes on 19 November
The event screen gives the end as 19 November at 10:00 PT. Activision has not published that date anywhere, it is read off the board in game, but it is the one the game itself shows.
It matters more here than on most products, because you are buying hours. Hours only count while the event is live, so a session that lands after the window shuts is worth nothing to you. We stop taking bookings a day earlier, on 18 November at 10:00 PT, so there is room to actually play what you paid for.
How it is played
Self-play, booked by the hour. Verified pros, no cheats, tools or bots, and no access to your account at any point. You follow the session in your order chat, and if it is not delivered as described you get your money back.
Honest answer on safety: Activision counts boosting as a rules violation, and a penalty applies to the account no matter who was playing, so no shop can promise your account is safe. Self-play keeps your login out of it entirely, which is the most we can honestly say.
How it works
Pick your party
One pro makes it a party of two, two pros make it a party of three. The bigger the party, the bigger the event boost.
Book your hours
Set how long you want them for. You keep playing your own account the whole time.
We join your lobby
Send your Activision ID in the order chat and your pros join at the time you pick. No login, no account access.
Play it out together
You play, the boost runs, the reward track moves. You are covered by our money-back guarantee.
FAQ
Do I have to share my login?
No. This is self-play, so your login never leaves your hands. You send your Activision ID in the order chat, your pros add you as friends and join your party, and you play your own account the whole session.
When does the Joint Fire event end?
The event screen gives 19 November at 10:00 PT. Hours only count while the event is live, so we stop taking bookings a day earlier, on 18 November at 10:00 PT. Activision has not published that date, it is read off the board in game.
How does a bigger party help in Joint Fire?
The event screen prints the rates: solo earns at 100% Joint Fire XP, a party of two at 300% and a party of three at 500%. One pro makes you a party of two, two pros make it three, so with two pros every hour you play counts for five.
What if I have no friends who play?
That is exactly what this is for. The event is built around having a party, and plenty of people do not have one at the right time. You book the hours, we fill the slots.
Which modes can we play?
Multiplayer, DMZ or Warzone, your choice. Joint Fire counts in all three, so your pros fit into whatever you already play rather than pushing you into a playlist for the sake of it.
Can I book more hours later?
Yes. Order the hours you want now and add more if the event is still running. Your booster tells you in the order chat how the track is moving so you can judge it rather than guess.
Is this the same as the Joint Fire event boost?
No, and the difference is who plays. This page puts pros in your party while you play. The MW4 Joint Fire event boost has a pro play on your account instead, which is faster but needs your login.
Updated Nov 13, 2026
Pros in your party *
Platform *
Hours
Mode *
Extras
Summary
- Base$14.55
Prices excl. VAT where applicable
Related services
- The full Joint Fire reward track
- Played in a real squad, not solo
- You pay only for what is left
- Trophies farmed by hand
- Played across all three modes
- Event rewards before the window shuts
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5.0★ (4)- Our own private lobbies, our own bots
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